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Welcome back to another epic devlog! We don’t quite do the impossible work this time - instead, we do the necessary work. It’s the kind of work that...
Balancing any game is a difficult, and dare I say it, near-impossible task. It is especially difficult from the development side, where you are trying...
We are back to our regularly scheduled program! After an exciting 2-part devlog setup to introduce machinery into the game, we are mixing up...
Last devlog, we accomplished the foundational work for machines, essentially creating savable objects and allowing them to be placed in the world....
With the resource collection system in place from the last devlog, we are finally able to move on to another core aspect of gameplay - machinery! This...
Collecting resources, and then saving those resources - it’s a perfect match! This update continues to add core functionality in the game with some...