Echolite - Update #17 - All Things Machines! - Part 3It’s always a great day when a new Echolite devlog drops! To date, the most viewed devlogs on this blog are the 2-part updates for adding machinery to the game. This included an ore machine and hatch drill to harvest specific resource tiles within th...Aug 22, 2022·4 min read·158
Help! My Game Dev Posts Aren’t Going Viral!Welcome Sparks! This week we have a really interesting question from other indie game developers to discuss, and one that’s taken me a while to understand as well. “Why do none of my game dev posts go viral?” My hope is that everyone can become mor...Jul 19, 2022·6 min read·73
Echolite - Update #14 - Game Customization, Splash ScreenThis update we wrap up the remaining items for our main menu! Specifically, the game needs a special stamp representing Sparkful Studios, plus some customization options for new saves. Without further ado, let’s do this! Game Customization What bett...Jul 12, 2022·4 min read·86
Is That Feature Worth It?It’s a relatively known fact that indie game devs tend to overscope their games. Even AAA game studios fall into this trap. There is an honest element to it, since everyone desires to make the best games possible and part of that process involves lot...Jul 4, 2022·4 min read·10
Echolite - Update #13 - Main Menu, Save SlotsWelcome back to another epic devlog! We don’t quite do the impossible work this time - instead, we do the necessary work. It’s the kind of work that isn’t as flashy or exciting, but for the sake of design transparency it’s worth showing. We need a wa...Jun 28, 2022·5 min read·105
Handling "Loopholes" In Your GameWith so many moving components during development, the games we create often contain unexpected behaviors. Some of these interactions pop up due to unintended gameplay states being allowed, while others appear from a hidden mechanic occurring between...Jun 20, 2022·5 min read·62
Echolite - Update #12 - "A Whole New World!"A whole new world indeed! This devlog explores a major transformation of the game through new world generation and visual effects. The last devlog allowed for some of the initial work to be completed such as updating lighting and creating assets for ...Jun 14, 2022·8 min read·79