Articles in this series
It’s a relatively known fact that indie game devs tend to overscope their games. Even AAA game studios fall into this trap. There is an honest element...
With so many moving components during development, the games we create often contain unexpected behaviors. Some of these interactions pop up due to...
The “magic circle” presents this idea where video games build a world that the player engages with to the extent of blurring the line between our...
Balancing any game is a difficult, and dare I say it, near-impossible task. It is especially difficult from the development side, where you are trying...
Well...should I develop in unfamiliar genres? This is indeed one of those questions where the answer is “it depends.” Many factors will influence your...
Playtesting in game design is generally regarded as a way of running through different iterations of a game to track engagement, identify bugs, and...